Well I got to play my first 8th Edition game of fantasy last night. We rolled up a battle line scenario, dumped a ton of terrain on the table (we got max number,10 pieces) and started deploying the troops. We where playing at 2500 Points. My opponent - Orks. My list looked somewhat like this ( I don't have it with me at the moment):
Slann with Becalming Cognition, Focus of Mystery, Focus of Rumination, Battle Standard Bearer, Standard of Discipline, Feedback scroll and bane head, Lore of Life.
Level 1 Skinks priest on engine of the gods with dispel scroll
Saurus Scar veteran on a cold one with Initiative 10 sword and Dragon helm.
20 Temple guard with full command
7 Cold one Cavalry with Musician and Standard Bearer
4 Terradons
20 Saurus with full command
20 Saurus with full command
10 Skink Skirmishers
10 Skink Skirmishers
10 Skinks + 1 Kroxigor
My opponent had 2 ork wizards - one level 4 and one level 2. The Level 2 had a staff that stole 1 power dice and added it to his dispel pool. He used a large unit of Black orks (30?) with a Big black ork hero and 2 Blocks of 40 Orks, 2 blocks of 40 Goblins, some spider riders, Boar riders, Spear Chukka's and Goblin Doom Drivers and Rock Lobba's.
Things I noticed that have changed dramatically from 7th Ed:
Infantry are now very useful, and can be more difficult to shift due to the steadfast rule. Supporting attacks make them deadlier than ever.
Magic either sweeps away your opponent or does nothing. I had 3 magic phases where I did virtually nothing, but the ones where I got casting I totally dominated in combat due to all the unit buffs I could apply.
Cavalry isn't as powerful anymore BUT can still help destroy a enemy unit if you can flank or rear charge them. Heavy Armor and the ability to roll more dice when charging (to make sure you get there) are great.
Charge distances have increased ALOT - I averaged around 11"-12" last night with my infantry, that's fantastic.
The Magic lore's from the main rulebook are now worth it. Incidentally - frying your opponent's level 4 wizard on the first turn of the game with a feedback scroll is a great feeling.
I like the changes they have made, the mysterious terrain keeps you on your toes, the scenarios favor balanced army lists and the sheer quantity of terrain means the old unbroken line of troops smashing against each other is a thing of the past. Careful maneuvering and exploiting all your different movement methods can grant you excellent benefits. Things like lodestone or shrine of khaine terrain features can make sub-par units perform very well. In all I think it's a big improvement.
I think for my next game I might post a proper battle report, for now that's me.
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